We aim to take luck out of question when designing games. Passion is a great motivator (and we have a lot of it), but it's only half of the equation. Passion + data = great, long-lasting games.
We build our games for our audiences - not ourselves. The games must be fun for the players in order to succeed.
Our development process takes data into account from Day 0 when making design decisions.
Our company culture is about learning from success and from failure. Both are key ingredients in becoming better at what we do.
© 2021 Empires Not Vampires.